



Find the nearest group of criminals and hone your fighting skills to your heart’s content. Just want to kick some ass? Origins has you covered.

Feel like stopping random crimes? Just glide around until you spot some baddies that are up to something and take them down. The mission structure of Origins will be familiar to any Arkham fan, and traversing the open world of Gotham gives you the freedom to do what you want. Batman can’t just wail on the supervillains until they’re beaten, either each one has weaknesses that must be exploited to claim victory. This is easily one of the best parts of Batman: Arkham Origins, and the boss fights are varied and well paced. Deathstroke, Deadshot, Bane, Copperhead, and others are given a chance to turn Batman into a pile of steaming guano for this nominal fee, which makes for a metric ton of boss fights for the fledgling superhero. Black Mask is the mastermind of a plot to erase the Bat from existence by placing a $50,000,000 bounty on his head for any assassin who has the sack to take him down. Gladly, they didn’t try to reinvent the wheel here, and almost everything you remember and love from previous Arkham games has made its way to Arkham Origins.Īnd you will need all of those tools at your disposal because Batman has a serious problem: He’s being hunted by assassins. All the team there had to do was come up with a convincing storyline and build upon an already solid foundation. The combat system of the previous Arkham games had already been sorted out, and most of the game mechanics were already in place. Though, to be fair, the company did have every advantage. Montreal had some pretty big shoes to fill, but the team pulled it off nicely. The Arkham franchise set the bar incredibly high with Batman: Arkham City, and making a prequel to the wildly successful series that can live up to the Arkham name is an expectation of fans, especially after Rocksteady stepped away from the series. Batman: Arkham Origins has a lot to live up to.
